| Autodesk 3DS Max 2008 (Portable) |
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| Written by Administrator | |
| Monday, 22 September 2008 | |
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Autodesk 3DS Max 2008 (Portable)
Autodesk® 3ds Max® software is a powerful, integrated 3D modeling, animation, and rendering application. Its easy-to-learn environment enables artists to quickly ramp up for production. 3ds Max is used by film and video artists, game developers, multimedia designers (print and web), design visualization professionals, and 3D enthusiasts to achieve stunning results in less time. 3ds Max is the leader in 3D animation for game development, design visualization, visual effects, and education. Create rich and complex design visualization. Generate realistic characters for a top-selling game. Bring 3D effects to the big screen. Autodesk® 3ds Max® 2008 3D modeling, animation, and rendering software helps design visualization professionals, game developers, and visual effects artists maximize their productivity by streamlining the process of working with complex scenes.
Achieve stunning results in less time with Autodesk® 3ds Max® software. 3ds Max 2008 dramatically improves your productivity by streamlining the process of working with complex scenes. This is achieved through significant performance improvements—in areas such as viewport interaction, interactive transform and material assignment—as well as through the addition of new, artist-friendly UI and scene management features. The release also marks the launch of Review, a toolset that delivers interactive previewing of shadows, the 3ds Max sun/sky system, and Architectural and Design material settings. In addition, 3ds Max 2008 delivers enhanced support for complex pipelines and workflows—a new, integrated MAXScript ProEditor makes extending and customizing 3ds Max easier than ever. Plus, enhanced DWG™ file-linking and data support strengthen interoperability with applications such as AutoCAD® 2008, AutoCAD® Architecture 2008, and Revit® Architecture 2008 software products. Finally, the release contains numerous Biped improvements, including new ways of layering character motion and exporting it to game engines, as well as tools that give animators new levels of flexibility with regards to their Biped rigs.
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